Computer Glitches And Computing And Computers Help And Subscriptions And Top Virtual Assistant Companies

By Alice Harron


The question is often asked as to what makes a top virtual assistant companies a company that is at the top of its game. Many want to find a company that delivers superior service to the rest of the companies that are found on the Internet. Users are forever experiencing glitches on their systems whether it be when using a new software package or whether their desktop is not performing as it should.

The way this is done is a virtual assistant will connect with the computer or terminal in question and assist virtually from a completely different location in rectifying the problem. This saves a great deal of time rather than having to unplug the system and physically take it into a professional to rectify the problem. At times this is the only choice but more often than not, providers such as these can rectify just about any problem without having to budge an inch from their desktops.

Assistants are proficient with all major software packages and knowing how to do a task quickly and efficiently saves time when wanting to do it for the second or many times over. One such task is formatting a document correctly when using Microsoft Word. Briefly this is achieved by selecting the format option on the menu bar. A drop down menu will appear and the Styles and Formatting option must be selected.

A computer obviously must be connected to the Internet in order to get some help. For instance, should problems arise with a function or task when using for example Microsoft Word or perhaps it is a how to do that is needed help with, then professionals can walk you through the processes. For example how to style and format a document in the fonts that are required.

It is a great way to outsource this part of a business rather than having to employ one or two persons to carry out this word. Companies such as this who can assist on the telephone are a step ahead of the rest. The reason for this is that a large portion of computer users are not able to boot systems on their own should their computer be experiencing boot problems.

Virtual assistants assist with numerous problems. They even assist with how to carry out functions when using software programs. One such program is Microsoft Word and the wide varying commands and functions that exist within it.

Overcoming glitches such as these are easily rectified and a company or private person can carry on with his or her work in a short space of time. Top companies will offer a variety of packages to accommodate various needs of the consumer. Broad ranged subscription packages are found by the dozen so that the computer user always has a backup to turn to in the event of problems and troubleshooting.

Top virtual assistant companies abound on the Internet and finding the right one to fit the needs of the individual computer user or a company is not hard to find. It is just a matter of sifting through the various packages and subscriptions on offer. What many find useful is whether or not hours can be carried over to the next month and it is well advised in finding this out from a provider of choice.




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STANDARD LIBRARY FUNCTIONS

Function                                Descriptions

abs()                                      Returns the absolute value of an integer.
absread()                               Read absolute disk sectors.
abswrite()                              Write absolute disk sectors.
arc()                                      Draws a circular arc.
asin()                                     Calculates the arc sine.
atof()                                     Converts a string to a floating point number.
bar3d()                                  Draws a 3-D bar.
biosdisk()                              ROM BIOS disk services.
bioskey()                               Keyboard interface,using BIOS services directly.
ceil()                                      Rounds up to a value representing the smallest integer that is greater than or equal to the argument.
chdir()                                   Changes current directory.
circle()                                   Draws a of the given radius at(x,y)
clearviewport()                      Clears the current viewport.
close()                                   Close a file.
closegraph()                           Shutdown the graphics system.
clrscr()                                   Clears the content of window in text mode.
coreleft()                                Returns the amount of RAM available for application programs.
cos()                                      Calculates the cosine of the angle specified in radians.
delay()                                   Suspends execution for an interval.
difftime()                                Computes the difference between the two times.
ellipse()                                  Draws an ellipse.
exit()                                      Terminates execution of the program.
fclose()                                   Closes file which has bees opened earlier.
fflush()                                    Flushes the specified stream.
fgetc()                                    Get a character from the specified stream.
fgets()                                     Gets a string from the specified stream.
findfirst()                                 Searches disk directory for the specified entry.
findnext()                                Continues findfirst() search.
floodfill()                                 flood-fills a bounded region.
fnsplit()                                   Split a files path into four components-drive,directory,name,extension.
fopen()                                   Opens a file in specified mode.
fread()                                    Reads data from a stream.
free()                                      Frees allocated block of memory.
fscanf()                                   Scans and formats input from the specified stream.
fseek()                                    Repositions a file pointer on the specified stream.
fwrite()                                   Writes the data to the stream.
gcvt()                                      Converts floating point number to a string.
getc()                                      Gets character from a file.
getch()                                    Gets character from keyboard,does not echo it to screen.
getcwd()                                 Gets current working directory.
getdisk()                                 Gets current drive number.
getimage()                              Saves the bit image of the specified region of the screen into memory.
getlinesettings()                       Gets the current lines styles,pattern ,and thickness.
getmaxx()                               Returns  Maximum x-coordinates of screen.
getmaxy()                               Returns  Maximum y-coordinates of screen.
getpixel()                                Gets the color of a specified pixel.
gets()                                      Gets a string from keyboard.
getvect()                                 Gets the address of a ROM BIOS/DOS routine fro Interrupt Vector table.
gotoxy()                                  Positions cursor at specified position on screen.
graphresult()                            Returns an error code fro the last unsuccessful graphics operation.
imagesize()                              Returns the number of bytes required to store a bit image.
initgraph()                                Initialises the graphics system.
int86()                                     Issues software interrupt for calling ROM BIOS routine.
intdos()                                   Issues software interrupt for calling DOS routine.
isalnum()                                 Tests whether a character is an alphabet or a number.
isascii()                                   Tests whether a character is an ascii(0 to 127) character.
iscntrl()                                   Tests whether the character is the control character.
itoa()                                       Converts an integer to a string.
kbhit()                                     Checks for currently available keystroke.
line()                                        Draws a line between two specified points.
lineto()                                     Draws a line from the current position to (x,y)
ltoa()                                       Converts long to a string.
malloc()                                   Allocates a block of memory in RAM.
memmove()                             Copies a block of specified number of bytes.
memset()                                 Sets a given block of memory to specified byte.
moveto()                                 Moves the current position(CP) to (x,y).
nosound()                                Turns the speaker off.
open()                                     Opens a file for reading or writing.
outtext()                                   Display a string in the view port.
outtextxy()                               Display a string at a specified location on the screen.
peek()                                     Returns the word at memory location specified by segment;offset.
pieslice()                                  Draws and fills a pieslice.
pow()                                      Calculates x to the power of y.
printf()                                     Writes formatted output to the screen.
putc()                                       Output a character to a file.
putchar()                                  Output a  character on stdout.
putimage()                                Outputs a bit image on the screen.
putpixel()                                  Draws a pixel at a specified point on the screen.
puts()                                       Outputs a string on the screen.
random()                                  Generates a random number.
randomize()                              Initialises random number generator with a random value.
read()                                       Reads a chuck of bytes from a file.
registerfarbgidriver()                 Register linked in the graphics driver code with the graphics system.
registerfarbgifont()                    Registers linked in font code.
restorecrtmode()                      Restores the screen mode to its pre initgraph setting.
rewind()                                   Re position a file pointer to the beginning of a stream.
scanf()                                      Receives input from keyboard.
sector()                                     Draws and fills an elliptical pie slice.
setcolor()                                  Sets the current drawing color.
setfillstyle()                                Sets the fill pattern and color.
setlinestyle()                              Sets the current line width and style.
settextjustify()                            Sets text justification for graphics function.
settextstyle()                              Sets the current text characteristics for graphics output.
setvect()                                    Sets the address of a routine in Interrupt vector table.
setviewport()                             Sets the current view port for graphics output.
 sin()                                          Calculates the sine of the angle specified in radians.
sound()                                      Turns the speaker on at a specified frequency.
sprintf()                                      Writes formatted output to a string.
strcat()                                       Appends one string to another.
strcmp()                                     Compares one string with another.
strcpy()                                      Copies one string into another.
strlen()                                       Calculates the length of a string.
strncmp()                                   Compares a portion of one string to a portion of another.
strncpy()                                    Copies a given number of bytes from one string into another.
strnset()                                      Sets a specified number of characters in a string to a given character.
strstr()                                        Scan a string for the occurrence of a given sub-string.
strupr()                                      Converts lowercase letters in a string to uppercase.
system()                                     Issues a DOS command.
textmode()                                 Puts screen in textmode.
time()                                         Gets time of day.
write()                                        Writes a chuck of bytes to a file.




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Number triangle

Q. Write a c program for following number structure :
1
22
333
4444
55555
4444
333
22
1

Ans.

/*c program for above triangle structure using while*/
#include<stdio.h>
#include<conio.h>
int main()
{
 int num,n,r=1,c;
 printf("Enter triangle number : ");
 scanf("%d",&num);
 while(num >= r)
 {
  c=1;
  while(c <= r)
  {
    printf("%d",r);
    c++;
  }
  printf("
"
);
  r++;
 }
 n=num-1;
 while(n >= 1)
 {
   c=1;
   while(c <= n)
   {
     printf("%d",n);
     c++;
   }
   printf("
"
);
   n--;
 }
 getch();
 return 0;
}
OR
/*c program for above number triangle using for loop*/

#include<stdio.h>
#include<conio.h>
int main()
{
 int num,n,r,c;
 printf("Enter triangle number : ");
 scanf("%d",&num);
 for(r=1; r<=num; r++)
 {
   for(c=1; c<=r; c++)
      printf("%d",r);
   printf("
"
);

 }
 for(n=num-1; n>=1; n--)
 {
   for(c=1; c<=n; c++)
      printf("%d",n);
   printf("
"
);

 }
 return 0;
}


Output :-

Enter triangle number :5
1
22
333
4444
55555
4444
333
22
1
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Projects

Ive decided to start some small projects which show how to do various things in Liberty BASIC. This will be a good way to demonstrate how easy programming in BASIC can be, and it will help people to learn specific programming techniques.
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Warhammer 40K Soulstorm

Warhammer 40,000: Dawn of War: Soulstorm, the third and presumably final addition to the four-year-old real-time strategy franchise based on Games Workshops billion-dollar tabletop-game system steals its best moments from 2006s fantastic Dark Crusade expansion. Consequently, this stand-alone add-on has a been-there, done-that vibe. Only the presence of tried-and-true action-packed gameplay, along with the introduction of two new factions and an expanded nonlinear campaign, elevates the proceedings above a feel-good exercise in recycling, and these elements are so similar to those introduced in Dark Crusade that youre guaranteed to have a couple of flashes of deja vu.




When you get right down to it, Soulstorm is pretty much a carbon copy of Dark Crusade. The big additions to the Warhammer 40K family are, once again, two more factions and a nonlinear campaign based on a Risk-style turn-based tactical map. Here, the two new sides are the fanatically religious Sisters of Battle, a group of pissed-off space nuns who take Catholic guilt to a whole new level, and the sadistic Dark Eldar, who chow down on souls for fun. The Sisters are most notable for such downright spooky units as the Penitent Engine, which consists of a heretic strapped to the front of a crucifix bot loaded with flamethrowers, and a faith resource that juices what amounts to battlefield spells. The Dark Eldar are almost as memorable, due to a nifty slave-and-demon thing going on with regard to units, and a new soul-essence resource that powers enemy-blasting combat abilities. But even though these features give the factions plenty of personality--particularly the Sisters, whose Canoness leaders screech loony battle cries like "Witchcraft, heresy, and mutation!"--neither brings much new to the table when it comes to gameplay. If youve already developed solid playing styles for the Imperial Guard or the Orks, you dont have to make too many changes to be effective while fighting as the Sisters or the Dark Eldar.

Few surprises are on offer in the campaign structure, either, which is a straight rip of the one in Dark Crusade. The only change here is that your war rages over territories spread between four planets and three moons in the Kaurava system, which gives the campaign more of an intergalactic atmosphere. Regardless, there arent any serious differences between the single-planet campaign in Dark Crusade and the multiplanet one here. The number of territories to be conquered is roughly the same at 31, and you can hop between worlds like you were walking across the street. So the only real difference is the turn-based map screen in which you plot out moves, which is an attractive rendition of a solar system instead of simpler planetary terrain.

Furthermore, a lot of story seems to have been sacrificed to provide a nonlinear campaign. The flimsy plot deals with a warp storm that draws the interest of the games nine factions to the Kaurava system, setting up a battle royal that plays out more like individual skirmishes than an integrated campaign. As such, mission goals are very repetitive. You build a base, set up some plasma generators, crank out troops, and then head off to conquer and secure strategic points on the map to boost the requisition resource--over and over. Chances are awfully good that youll lose interest in figuring out the mystery behind the warp storm long before you conquer a couple of planets and start getting some answers. In many ways, a fully scripted campaign would be more intriguing in a game like this. It would probably be a better way to tackle the soap-opera intrigue and craziness of the Warhammer 40K universe.




Other aspects of the game are holdovers. Enemy AI is spectacularly dumb on easy difficulty and a pretty stiff challenge on normal, which makes for a big leap if you start on the bottom rung of the ladder. Aerial units have been added to all factions, including both of the two new ones as well as the seven existing ones, but they dont make any serious impact on gameplay. Combat aircraft just seem to give you a boost in speed, letting you pull off quickie attacks to seize critical strategic points and relics. You can live without aerial units in solo play, although smart human players online tend to use them a lot for the aforementioned lightning strikes on key map points. Dozens of skirmish maps are available for two to eight factions in skirmish mode, and most of them have been ported in from previous editions in the series. Visuals and sound appear to date back to the inception of the franchise in 2004, which makes for a dated experience. However, the game was quite a looker way back when, so its stood the test of time fairly well. And you still cant quibble with the detailed, colorful take on Games Workshops miniatures, or the apocalyptic look of the levels, which are just as grim and nasty as youd expect from the Warhammer universe.

Soulstorm feels like a fitting end to the Dawn of War line, even if the the secondhand features and gameplay keep it from hitting a high note. The addition of the Sisters of Battle and the Dark Eldar rounds out the Warhammer 40K lineup of factions (except for the oddly MIA gene-stealing Tyranids), and the planet-hopping campaign gives the franchise an epic, intergalactic feel for the first time. Nevertheless, the familiar gameplay tastes stale, and after four years, it’s run its course.


By Brett Todd, GameSpot


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FALL ELLUJAH 2012 The Planning Stages


Ah, Fall, my favorite season of all.  Here in New England it just cant be beat: the weather is pleasant, the leaves are changing, and all manner of seasonal activities crop up every single weekend.  Ive already started planning activities for the family from apple picking to a trip to Salem.  My wife also loves the fall because pumpkin beer hits store shelves.  Weve started sampling a few and, giving the sites purview, will probably have more to say about them soon.  From now until Thanksgiving, I will actually be more excited about leaving the house than staying in it!
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Link from Blog Making Money

Linkfromblog Making money, you can directly get a bonus at the earliest, or sign-up bonus, making the LinkFromBlog review. Linkfromblog Making money, like other review sites for a fee, such as buying links Blog LinkFromBlog also the home of the advertiser and publisher (Blogger) interact with each other. Advertisers advertised and published an ad using advetiser to make money doing reviews.
To become a publisher, is not troubled with the burden of the requirements for a beginner blogger should be able to at least the number of page rank 2, even if we manage to blogs that have PageRank 0 yet. It easy to make money Linkfromblog. rather than buy links of the blog, use LinkFromBlog paypal payment after a minimum of $ 50 Advertise with my Blog buy blog links.
Buy blog reviews
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Playstation 3 Mobile Suit Gundam Gaiden Side Stories New Images Video Updated 3 6 14

(PS3) Mobile Suit Gundam (Gaiden) Side Stories - Standard Edition 
(Release Date: Late 2014, Price: 8,200 yen)

(PS3) Mobile Suit Gundam (Gaiden) Side Stories - Limited Edition w/ HGUC 1/144 Pale Rider model kit 
(Release Date: Late 2014, Price: 14,893 yen)

Developer: BB Studio

Game Description:
- 3rd person action shooter
- Game covers the entire One Year War
- Combat on earth and outer space
- Play as Earth Federation / Principality of Zeon
- Game is story driven and character based (Original characters to be in the game story)
- Deploy into combat in a 3 mobile suits platoon. Player can switch between mobile suits within the platoon during missions.  Player will be able to order wingman to change rules of engagement such as to attack and defense.
- Mobile suits will be customizable
- New original mobile suit units in the game (ie. RX-78XX Gundam Pixie)

Mobile Suit Gundam Side Stories Game Collection Release Info
"The collection will include the new game Mobile Suit Gundam Side Story: Missing Link (MobileSuit Gundam Gaiden: Missing Link), as well as the HD remakes of five previous Side Story titles:Mobile Suit Gundam Side Story: The Blue Destiny; Mobile Suit Gundam Side Story 0079: Rise From the Ashes; the Gundam Thoroughbred (Kidō Senshi Gundam Gaiden: Sora, Senkō no Hate ni...) segment in Mobile Suit Gundam: Encounters in Space; Mobile Suit Gundam: Zeonic Front; and Mobile Suit Gundam: Lost War Chronicles. It will also feature at least one new mobile suit. Info via animenewsnetwork


[Updated 3/6/14]
Gundam Spin-Offs Exhibition
Dates: Mar 7th 2014 - Apr 17 2014
Location: Gundam Front Tokyo (Odaiba, Tokyo)
Admission: 1200 yen (Adults / High School Student), 1000 yen (Junior High School Student)

The event will showcase both the Mobile Suit Gundam Thunderbolt series, as well as feature on-site game exhibtion booth for the upcoming Playstation 3 game title "Mobile Suit Gundam (Gaiden) Side Stories Missing Link".


[Updated 3/4/14]
First batch release of the game will include a special code to download the RX-80-PR Pale Rider for the game (PS3) Mobile Suit Gundam Battle Operation, (IOS/Android) Gundam Area Wars, (IOS/Android) SD Gundam G Generation Frontier.



[Updated 2/20/14]

[Updated 2/19/14]
 The Limited Edition will come with a limited edition GunPla. a HG 1/144 RX80PR Pale Rider (Metallic Color Ver.) and will come with a CD Sound Track.


Video via NBGI



[Updated 1/30/14]
Mystery original mobile suit...  what MS could this be?

[Updated 1/24/14]




Image via Famitsu

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SD BB Senshi Build Strike Gundam Full Package Released in Japan!

SD BB Senshi Build Strike Gundam Full Package (Release Date: Mar 2014 Price: 1,200 Yen)
GG INFINITE: ORDER HERE

Manual Images via Hobby Search


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