Tampilkan postingan dengan label on. Tampilkan semua postingan
Tampilkan postingan dengan label on. Tampilkan semua postingan

Sanusi spent N1 2bn on guards police lunch – Ozekhome


Lagos-based constitutional lawyer, Chief Mike Ozekhome, SAN, on Saturday, accused the suspended Governor, Central Bank of Nigeria (CBN), Mallam Sanusi Lamido, of spending N1.257 billion in 2012 on private guards and lunch for policemen.

Ozekhome pointed out that the suspended governor was guilty of most of the allegations that led to his ouster.

“CBN under Sanusi also expended N1.257 billion in 2012 on private guards and lunch for policemen. CBN claimed to have paid N38.233 billion to the Nigerian Security Printing and Minting Company Ltd (NSPMC) in 2011 for the printing of bank notes, whereas the same NSPMC reported a total turnover of N29.370billion for all its transactions in the same 2011”, the lawyer said.

“Without basing it on acceptable legal mandate, prudence in spending and overriding national interest. The CBN under Sanusi is said to have either executed or is executing currently over 63 ‘intervention projects’ across Nigeria, without appropriation or authority. Sanusi approbated and reprobated, simultaneously, on many issues, blowing hot and cold at the same time.

“He violated global principles of public decorum expected of holders of such a revered office. The Governor undoubtedly deployed huge sums of money without appropriation, and without basing it on acceptable legal mandate, prudence in spending and overriding national interest”.

According to him, a Central Bank Governor is to be seen and rarely heard, if ever, except only on crucial financial, monetary and economic matters, where his public intervention is called for, with a view to strengthening the economy and increasing investors’ confidence in the economy of that country.

Ozekhome said the ousted governor played the exact opposite role, saying “he has helped, incrementally and instalmentally, to damage, if not destroy, the very fabric of confidence in the very economy he is supposed to protect. Sanusi went about recklessly making outrageous donations in billions of Naira to universities and other social causes, clearly outside the Primary mandate of the Central Bank.”
Read More..

Lancer Project Working on the trunk

I decided to check my Lancers trunk to see how things are  back there.


And boy I am glad I did - see how dirty it is - there are spots where rust is starting to form.


Fortunately, most of it are just surface rust and mud (from the spare tire). But I have to be sure - to see how much damage I have to deal with - I decided to give it a thorough cleaning using some soap and water.

I decided to unplug the trunk light so that I dont accidentally drain the battery.


Now that all the dirt and grime has been removed - time to deal with the rust. See that bad spot there? Notice that my trunk had its fair share of rot in the past :(


It is really advisable to check up on your trunk once in a while. We used to  neglect the trunk and this has caused some parts of it to rust - I did a quick DIY job using some epoxy and paint a while back and fortunately it did the trick. The holes I patched up (circled blue) years ago included the trunks drain plug :(


Heres a close up of the rust I have to work on today :(


With the help of a wire brush - I removed as much rust as I can.


I sanded it down with some coarse sandpaper afterwards.


To prevent further rust damage, I applied several coats of rust converter and allowed it to cure overnight. I find it amusing to watch the converter at work - love the bubbles! :)


The following day - the rust converter has dried up and after a bit of sanding, Im ready to paint. I inspected the underside to make sure that rust hasnt eaten through the metal and Im glad that everything is pretty solid aside from the small hole you see in the picture..  I hope that this project has prevented this from spreading.


After several coats of paint - problem solved! (I know that this is just a temporary fix but it is better than doing nothing.. I really need to learn how to weld metal soon)


Now - everything looks neat and tidy! :)

 

The repairs I did years ago are still holding on - yey! (some closeup shots - I didnt bother sanding it down then - i figured no one will see it anyway hehe)


With the spare tire and other tools. TIP: It is advisable to clean your spare tire and tools before storing it. Keep everything dirt and mud free to avoid facing the same issues I had.

 

Since I was already at it - I decided to clean the trunk gutters as well - see how fresh it looks! :)

Still thinking if there are problem areas I might have missed with my Lancer..hmm..
Read More..

New Tea Cappuccino from The Coffee Bean Tea Leaf on 08 April 2013


The Coffee Bean &Tea Leaf CafĂ© will be introducing their three new Tea Cappuccinos at its all outlets on 8 April 2013. The Tea Cappuccinos will be available in three charming flavors – Chai, Scottish Breakfast and Anniversary Blend Tea, the trio of tea perfection adds a new twist to your tea experience.

Kicking off the The Coffee Bean & Tea Leaf Company’s 50th anniversary this year, the Tea Cappuccinos will be available for a limited period of eight weeks, from 8 April to 25 May 2013.

Customers can choose from the tasty Scottish Breakfast to perk up a dull morning, the soothingly spicy Chai to relax their day, or the Anniversary Blend Tea combining white, green, oolong and black premium tea infused with all natural Acai Berry to take in a long heritage of tea drinking in a sip.

Availability:
The trio of Tea Cappuccinos is available at all outlets, only from 8 April 2013 to 25 May 2013, at $6.00 each for all three flavors (Chai, Scottish Breakfast and Anniversary Blend Tea).
Read More..

Mathira Khan Topless Photo featured on fashion magazine




Top 5 Posts:
Veena Malik Naked Photoshoot
Mahira Khan With Her Husband Ali on NY Night
Morning show host Maya Khan fired from Samaa TV
Mahira Khan At Lux Style Award
Pakistan ka Shahrukh Khan - Very Funny


Mathira, mathira vibe tv, mathira new pics, mathira 2012, mathira live show, mathira pictures, mathira khan naked photoshoot, mathira khan topless, mathira khan pix
Read More..

Show many posts on main page of blogspot

Blogger uses pagination feature to limit the numbers of post displaying on our blog main page, it can help blogger server saves million of hours of page loading time per week (saving the bandwidth).

Normally if your post has more than 15 pictures, the main page of your blog will display 1 post only, your main page will not display 2 posts, because the 1st post already has too many pictures, so if you want to display 20 posts on main page, how? It is simple, you just need to display 1 picture on each post on main page, then add a link "Read More" link on each post. So the visitor just can see there is only 1 picture on the post and if the visitor want to see all the pictures, he can click "Read More" button. A good example is : http://ye5.blogspot.com which success displays 17 posts on main page.

How to make main page display only 1 picture on each post? Simple!!! You just need to add the code <!--more--> after the code of 1st picture. Picture below show you the example :


After type the word <!--more--> on HTML page, then you can check the result by clicking "Compose" button like picture below :


Note that if there is 1 picture above <!--more-->, which mean there will be 1 picture shown on home/main page of your blog. Lets say you show 30 posts on your home/main page, if each of 30 posts has 1 big size picture, so you show a total 30 big size pictures on home/main page, it will cause the page loading speed very slow. So you better resize the the 1st picture of all 30 posts, so your home/main page will load 30 pieces of small size picture, it will faster the page loading speed. Please click here to learn how to resize the pictures on blog post.
Read More..

A new tree add on

Blender already has a few add-ons to generate plant or tree objects, notably IvyGen and Sapling and recently I added a general L-system add-on into the mix. In this post I present a new add-on that creates trees based on the space colonization algorithm by Adam Runions.

A new kind of tree

Documentation for this add-on now has its own page.

The GitHub repository now serves version 0.0.4 which makes it possible to define the shape of the crown with groups of objects. Details can be found in this follow-up article.
The GitHub repository now serves version 0.0.3 which allows more than one leaf per internode and has a control to determine how much these leaves are clumped. Note that the oft maximum of leaves is still 1.0, if you want more, click and alter the value by hand.
The GitHub repository now serves version 0.0.2 which adds the ability the enable the generation of new endpoint markers while the tree is generated. This will allow for bushier trees with extra small twigs on the main branches
[Some additional sample trees are near the end of this article] Because IvyGen is limited to climbing shrubs and Sapling requires a fair amount of user interaction to get nice results, I thought it would be interesting to explore the possibilities of generating trees with the space colonization algorithm as described by Adam Runions.
This algorithm models the growth of a tree by letting branches compete for resources (think light) as they grow. The distribution and density of these resources control the final shape and the algorithm lends itself easily to adapt to environmental influences like walls blocking light etc. a feature that comes in handy when doing architectural modelling for example.
In the first version of this add-on many features are already available but it is not yet a finished tool. Any remsrks and criticisms are welcome of course. This article describes how to install and use the add-on but does not give an in depth account of its design or underlying principles, that is left for a later article. I do present some example images with their parameter settings to get you started.
The code is available on github. Just download the latest zip from the release directory and install the add-on with File->user preferences->addons install from file by pointing it to the zip file. You can then toggle the checkbox to use it (It is in the Add Mesh category as SCA Tree Generator). Remebr to uninstall the add-on first if you installed an earlier version by clicking the remove button.

Creating a tree

To add a tree, position your 3d cursor where you would like the tree to grow and select Add->Mesh->Add Tree to Scene. A small tree skeleton will appear and in the toolbar on the left of the 3d view will be a number of options. (Press T if the tool bar isnt visible) User interaction is copied from IvyGen so changing the values of options doesnt have an immediate effect but new values are applied when you click update tree. This is necessary because generating larger trees can take quite some time and if that was attempted on each value change the add-on would become unusably slow.
An overview of all the options is available with the source, here we just highlight the more important ones.(tip: before you start experimenting it might be a good idea to check the no modifiers checkbox because the tree trunk is given substance by the skin modifier and will take many seconds on larger trees}
The whole idea of the space colonization algorithm is to populate a volume (an ellipsoid in our case) with markers and let a growth point (at the the 3d cursor) start growing in the direction of the nearest markers. As a growth point (called internode or branchpoint in the add-on in a not entirely botanically correct fashion) approaches a marker close enough, this marker is removed and subsequent growth is in the direction of a slightly different set of nearest markers. A branchpoint can have any number of markers in its sphere of influence but conversely a marker has only a single closest branchpoint. Because of that branches may develop sideshoots (read more on this in the original article)
This means that the number of markers and their distribution are the crucial parameters in determining the shape of the final tree,(tip if you check the show markers option in the debug panel, the markers that were generated at the start of the tree generation will be visualized as small tetrahedrons. That way you get a clear picture of their distribution. This feature is used in most images that follow.)

Some example trees and their marker distributions

Note that only the parameters that differ from their defaults are shown in the picture.

Few endpoints vs. many endpoints


Near central axis vs. near surface


More endpoints near the top


Mix and match


Even shrubs are possible as shown on the right.

adding leaves

When you click the add leaves button a new panel with options will appear with controls for the leaves. The number of leaves controls the probability that an internode (branch segment) carries a leaf. The size and size variation of these leaves can be controlled, as well as the variation in orientation of the leaves. The number of connections option controls how much old wood carries leaves. If you set this to 1 only new twigs will carry leaves.

Shaping the branches

When you click on the add modifiers option, three modifiers are added to the trunk skeleton (shown in the opening image of this article):
  • a subsurface modifier to smooth the branches,
  • a skin modifier to give volume to the branches and
  • another subsurface modifier to smooth this skin.
Note that calculating these last two modifiers may take many seconds or even minutes if the tree is complex!
The thickness of the trunk and branches and the way the thickness of forking branches is combined is controlled by the Scale and Power options respectively.

Environmental influence

A final feature of this add-on that almost comes naturally with the space colonization algorithm is the ability to factor in environmental influences. For example if one side of the growing tree receives more shadow than the other side due to a wall or building, that side will grow less. We can easily mimick this by not placing any markers in a shadowed area. To accomplish this the add-on checks whether any of the markers is generates is inside any of the selected mesh objects in the scene and discards them if they are. The workflow is then:
  • select one or more objects (first image below)
  • position the 3d cursor where you want the tree to start
  • tweak any options
  • update the tree
The result (with markers) is shown in the second image below.

Note that we did not select the actual wall, but a larger duplicate (that we will not render), because the shadow influence normally extends beyond the wall and because a new branch might still pass through this exclusion zone towards markers that are above it. By chosing a wider volume we prevent those branches to pass through the actual wall.

Limitations

In this first version there will undoubtably be any number of bugs. One of the most annoying issues is that when the kill distance is chosen too small, a developing branch may terminate in a myriad of tiny segments. This will not only take an enormous amount of time when adding the skin modifier but will also cause a strange clump of hundreds of leaves at that point.
Another thing is that even when not actually generating new geometry, the user interface is sometimes slow when modifiers are selected. I have a hunch this might be related to Blender keeping track of this complicated geometry in its undo cache but I am not sure.
Of course there is also plenty of room for functional improvements: it would be nice if you could select more than one starting point for example to create hedgerows etc. and also have arbitrary objects instead of square leaves, but those are nice to haves for the future.

Some more examples


The following images show the same type of tree as the opening image of this article, but at more mature stages:

The masked leaf texture as well as the concrete and brick textures are from cgtextures.com, the latter two converted to various types of specular and bump maps with the free shadermap commandline tool. The hdri-background is Alex Harts Arboretrum in Bloom.
The most mature tree was generated with the settings shown below:
Read More..